Splash damage is better utilized when using the unguided firing mode. Some damage is better than no damage at all. Also, sometimes it is best to shoot the ground or wall near your opponent instead of going for direct hits. You can use this to your advantage to take out or damage multiple players trying to capture a point. The Hydra has a small blast radius no matter what firing variation that you use. There are some small tips that are worth noting though. Other than that though, the Hydra is an easy weapon to pick up and use. New Halo Infinite players need to know when to swap Hydra firing modes when it calls for it. This mode is essential in close-range battles because guided missiles are practically useless in this situation. If you are confident in your aim, then using unguided missiles is your best bet a scoring kills.
Hydra’s versatility is what set it apart from other weapons in Halo Infinite. You will take down any players trying to capture a point or steal your flag. Using this firing mode while playing defense is a legitimate strategy. It won’t be that of a Sniper or Shock Rifle in Halo Infinite, but it will be close. You will be doing damage to players from a good amount of distance. On the other hand, don’t be afraid to use the guided firing mode on Big Team Battle modes. If that is the case then you should practice Halo Infinite with the Hydra more. However, for other maps, there isn’t much need to lock on opponents unless your aim is just awful. Unless that map is Behemoth, due to that map being larger compared to others. Even though it only spawns on Big Team Battle maps and Behemoth, you can still encounter this weapon on all maps depending on what game mode you play.įor the most part, it is best to not use the guided missiles on Arena maps. The Hydra is one of the most versatile weapons in Halo Infinite.
HYDRA HALO INFINITE HOW TO
Related Guide: How to Climb the Ranks of Halo Infinite’s Multiplayer Best Maps to Use the Hydra in Halo Infinite This mode however also does less damage, requiring an extra shot to kill the person.
Guided missiles are very accurate even at extremely long ranges. When using unguided missiles, the Hydra does more damage, but you won’t be hitting other players from long range. The unique mechanic is that this weapon allows the player to choose between guided or unguided missiles. Objective game types are great for this weapon. The explosion radius is small, however, it is still very possible to kill multiple enemies at the same time with it. Don’t expect the splash damage or radius to be on the same level as the M41 SPNKR (Rocket Launcher). In Halo Infinite, the Hydra does have some splash damage. However, you can hold down the fire button to continue automatically shooting. You can’t fire as quickly as you want even though it is semi-automatic. This weapon also is semi-automatic but has a fixed firing rate. The Hydra is a launcher in Halo Infinite that fires six mini rockets or micro-missiles. Perfect Time To Kill (Multiplayer): 3 Shots (Unguided), 4 Shots (Guided).Manufacturer: Chalybs Defense Solutions.With its ability to lock on to targets, deal acceptable damage, and work in any situation, this weapon is great for newcomers and skilled players alike. The Hydra is back in Halo Infinite better than ever. However, one weapon was a stand-out that has made its way back into Halo Infinite: the Hydra. Halo 5 isn’t necessarily known for its new weapon introductions. Thrusters would see their way back in Halo Infinite as an equipment pickup. Many also felt that the introduction to jetpacks and thrusters made the game feel less like a Halo game. This was mainly because the story was disappointing to a lot of players. Halo 5: Guardians generally had mixed feelings towards it when it was first released.